AI Insights · Timothy · September 2022
Top 5 Final Fantasy Games Performance in Europe Q3 2022
A detailed look at the performance of the top 5 Final Fantasy games on a unified platform in Europe during Q3 2022, covering weekly downloads, revenue, and active users.
The third quarter of 2022 saw varying performance trends among the top 5 Final Fantasy games on a unified platform in Europe. Here’s a detailed analysis of their weekly downloads, revenue, and active users.
Final Fantasy XV: A New Empire experienced fluctuations in weekly revenue, starting at around $76K at the end of June, peaking at nearly $80K in early July, and then seeing a dip to approximately $38K mid-July. By the end of September, revenue steadied around $41K. Weekly downloads showed a slight decrease from 240 in late June to 119 by the end of September. Active users also saw a gradual decline, beginning at 1.4K in late June and ending the quarter at 893.
FINAL FANTASY BRAVE EXVIUS showed a more stable revenue pattern. Starting the quarter at about $75K, it peaked at $92K in early July, and then gradually declined to approximately $28K by the end of September. Weekly downloads fluctuated, peaking at 1.7K in early August before settling at 638 by the end of the quarter. Active users remained relatively stable, starting at 3.6K in late June and ending at 3.1K in late September.
FINAL FANTASY BE:WOTV saw significant variations in revenue, starting at $27K at the end of June, dropping to around $14K mid-quarter, and then spiking to nearly $39K by the end of September. Weekly downloads exhibited a notable increase, starting at 986 in late June and peaking at 2.5K in mid-September, before settling at 2K by the end of the month. Active users showed a slight decline from 8.6K in late June to around 7.8K by the end of September.
DISSIDIA FINAL FANTASY OO had a relatively stable revenue, starting at $44K in late June, dipping to $13K mid-September, and ending the quarter with a slight increase to $24K. Weekly downloads saw a notable spike, starting at 1.6K in late June, peaking at 3.2K in late August, and ending at 2K by the end of September. Active users remained fairly consistent, starting at 2.5K in late June and ending at 2.7K by the end of the quarter.
FFVII THE FIRST SOLDIER experienced a decline in revenue over the quarter. Starting at $4.2K in late June, it saw a steady decrease to around $1.5K by the end of September. Weekly downloads also showed a downward trend, beginning at 1.8K in late June and dropping to 580 by the end of September. Active users saw a gradual decrease from 7.5K in late June to around 4.2K by the end of the quarter.
These insights highlight the varying performance trends among the top Final Fantasy games in Europe during Q3 2022. For more detailed insights, visit Sensor Tower.